The time has come. The night of all nights has arrived, where I will dive into darkness. Evil awakens and a nightmare comes true: Dracula rules our city of New York and the lord of darkness is also the head of the local corporation for cyber-genetics, cyber-space, cyber-surgery, cyber-technology, cyber-weapons and cyber-surveillance. Appropriately, it has been a very long time since the city has seen any light; we are in an apparently endless night.
Life simulation games have a special charm: On the one hand you go through your motions from day to day, on the other hand you want to escape it by having a go at the motions of someone else. So, you kind of ask yourself what it would be like to replace your daily routine with a more exciting one from somebody else. And that is the crucial point of the genre: Is the virtual life different enough to entertain you? Has it got enough distractions to offer, at least for a short while? For Space Jobs the answer is clearly no. Because although shows signs of some promising attempts, they get lost in a maze of advertisements, half-done ideas and programming bugs.
3D is just so much more immersive! With the release of Doom, the gaming world changed. Side scrollers, which had been the big thing before, which even had had whole computer systems designed just for them, suddenly looked so old-fashioned and nobody needed all those layered graphics and hardware accellerated sprites anymore. When even Mario went 3D, all seemed lost. All? No, a small group of idealists still resisted. Just surprising that, of all game producers, Sierra – the epitome of square – was part of this rebel fraction standing against the mainstream. Who would have thought?