When it comes to oil, who thinks of deep holes and long drilling shafts? Oil is also called the black gold and you often have to dig as deep for it as for real gold. With a little luck, a real drilling professional will eventually come across a well and become fabulously rich.
Our oil refinery is already waiting at the top of the screen. With the drill head, the drilling shafts are combed for small spots of so-called oil pellets. Only after collecting all points, the screen spanning level is finished. There are also all kinds of vermin and monsters in the underground which grapple with the long pipeline. They take one of the 3 lives from the player when they touch the drill pipe. The only way to counteract them is to get ahead of the monsters and touch them with the drill head. This will make them disappear for a while.
Theme Park! Wow, just wow! This one was huge back in 1994. It seemed like Bullfrog and Molyneux were at their popularity peak. Which usually occurs when someone's artistic peak is already behind them, but they are already living off past fame. Yes, easy to say in retrospect, but how to know that at the time? One way or another, the world was blown away by their latest game.
In a number of respects, this was for good reasons. The extent of micro level simulation in this virtual amusement park was just breathtaking. Every single visitor having their own needs, their own mood, or so the marketing slogans went. And indeed, all those little visitor figures walking around the park could be individually selected and their stats looked into.
Life simulation games have a special charm: On the one hand you go through your motions from day to day, on the other hand you want to escape it by having a go at the motions of someone else. So, you kind of ask yourself what it would be like to replace your daily routine with a more exciting one from somebody else. And that is the crucial point of the genre: Is the virtual life different enough to entertain you? Has it got enough distractions to offer, at least for a short while? For Space Jobs the answer is clearly no. Because although shows signs of some promising attempts, they get lost in a maze of advertisements, half-done ideas and programming bugs.