In the year of 2453, the secret organisation SAROS (Search And Research Of Space) tasks an undercover agent to destroy the Arcadian supercomputer. Without this central "brain", the Arcadians will be helpless zombies who cannot exert their power over Earth and its space colonies anymore. In the disguise of an space trader, the player takes over the agent's role in order to liberate mankind from its oppressors.
This game is based on the role-playing book of the same name published in the year 1985, which was ported as an Adventure game to the C64 by the Englishman Stefan Ufnowski a year later, and shortly after was ported to all other home computers under the label U.S. Gold.
…the Oscar for the most far-fetched use of a mega licence goes to: First Blood Part II!
The insignificance of the computer game industry compared to more established media in the mid-80s is illustrated easily by Angelsoft's licencing deals. They managed to score at least three of the biggest movie names of the time: Indiana Jones, James Bond and… Rambo – whose second part, in retrospect, has turned out to be something like the pinnacle of the politically ultra-reactionary body cinema so popular at the time; a movie which spends 85 of its 96 minutes with restless shooting. What better way to adapt it than a text adventure?
Almost everybody must have started their motorised career with toy cars, i.e. bigger or smaller models of the real ones. Names like Matchbox, Majorette or Hot Wheels will sound familiar to most. All of these cars come approximately at the same size, approximately that of a matchbox, but still, there are a couple of exceptions, like the Micro Machines: Cars specialising in extreme miniaturisation.