Welcome to The Good Old Days!

Editorial Staff

Herr M.

Longtime contributor and verbose commentator. Loves Roleplaying Games, Adventures and Puzzle Games. Gets strangely nostalgic when he enters a DOS prompt, hears a Gameboy *ding* or sees horrible colour palettes. Always good for a second opinion on everything.


Played together with his little brother cute Nintendo games and gambled undercover Wolfenstein and Larry on the PC. But real nostalgic feelings only come up with the C64 and 8-bit consorts. Passion for everything that is cyberspaced, fun and fast.

Mr Creosote

Website founder. Likes adventure and strategy games. Enjoys perfection, but cannot help finding the fly in the ointment. Has a weak spot for the obscure and loves the beauty of imperfection.

Featured User


RPG lover

Review Highlight: Shadow Sorcerer

When SSI started publishing officially-licensed Advanced Dungeons & Dragons games in 1988, the "Gold Box" series came out swinging with Pool of Radiance, which made up for what it lacked graphically with a slavish recreation of the AD&D tabletop rules (including the availability in-game of pages of inscrutable polearms) and an engaging tactical turn-based combat system. The D&D game was no stranger to computer games, having served as the template and rules engine for the earliest hobbyist and even commercial CRPG titles like Ultima, Wizardry, and The Bard's Tale and had been licensed for "official" games in the past.

What's New?



Anyone who associates platform games with fast action might think of Sonic the Hedgehog. However, the conversion for the C64 lost much of its speed when it was ported from an advanced console to the home computer. If you take another step back, you might end up with The Heart of Salamanderland on the Amstrad CPC and be amazed at how far back the roots of this genre can reach.



40 years ago, the first wave of established novelists lending their names to computer games occurred. Michael Crichton was an exception insofar that his involvement was not just a licencing deal. Before even being approached by the eventual publisher, he started designing Amazon by himself, programmed scenes and logic himself and hired a programmer to translate his BASIC code into a more efficient language.

Mr Creosote



If that email interface doesn't scream 90s, I don't know what will! And wait until you see their website. Straight out of Frontpage Express. Uh… that was a horrible "WYSIWYG" website editor from Microsoft in case you don't remember. Jagged Alliance 2, the game in which this virtual mail application and those virtual websites appear, has aged a bit better, thankfully.

Mr Creosote



Wonder Boy in Monster World is an often overlooked part of the eponymous series with a very unique graphics style. This visual impression was the main reason for trying out a Wonderboy-game in the first place. You can easily realize the Japanese origin all over the place, but without – in my case, fortunately – being fobbed off with the usual manga-imagery.




Don't we all love these moments in classic text adventures? The obligatory maze, intended to make the game longer! What's worse, you have to traverse this one without any memory. Because Mindshadow has you stranded on a remote island and with amnesia. Oh boy, retrospective trope alert!

Mr Creosote



To the chair with him! Next case. To the chair! Next. The chair! Who said that being a judge cannot be fun? And what's fun must have a computer game made out of it. Crime and Punishment – if that doesn't spell fun, I don't know what would.

Mr Creosote



Another one of these extremely obscure games from the past which very few remember and even fewer have any nostalgia for. Safe to assume that this one will remain at the bottom of the pageview statistics. Though that is one of the nicest things about doing this for no commercial interest at all: it doesn't matter. Those who want to have a look, enjoy Intrigue!

Mr Creosote



A title screen in full, ugly CGA glory. Thankfully, the game itself uses a different, much more pleasant screenmode. Which, in a game such as Empire: Wargame of the Century, is a necessity. It lies in the nature of strategic wargames to have their players staring at hardly changing maps for hours and hours.

Mr Creosote


Spoiler: the encounter with the Bone Demon is indeed a memorable one. It is, however, the only demon in a book called Demons of the Deep. What a fraud! Balancing it out, there are a couple of other quite spectacular encounters with non-demonic creatures to be found. Even if not particularly consistent in its theme, individual scenes will certainly stick to my mind.

Mr Creosote



Here is our attempt to be totally up-to-date. Galastrad has been out for only few days. To be on top of recent development, we even shifted our regular schedule. Good thing that you're subscribed to our RSS feed, so you've caught this unusual Tuesday addition!

Mr Creosote


Did you know...

...that this site is operated privately and financed completely out of our own pockets? Yet, we've decided against littering the site with advertisements - although offers are actually arriving quite regularly.
So what is this site? To put it in the most simple way imaginable: It's a site about digital games. Not about the latest gaming news, but about the games themselves, and - as you've already surmised from the site's name - specializing in what's usually considered 'classic' these days. Of course, definitions of 'classic' differ widely. However, if you browse around a little, you'll find us covering pretty much everything (with varying intensity) from the earliest home systems (late 1970s) to the end of the last millenium.