Played together with his little brother cute Nintendo games and gambled undercover Wolfenstein and Larry on the PC. But real nostalgic feelings only come up with the C64 and 8-bit consorts. Passion for everything that is cyberspaced, fun and fast.
Longtime contributor and verbose commentator. Loves Roleplaying Games, Adventures and Puzzle Games. Gets strangely nostalgic when he enters a DOS prompt, hears a Gameboy *ding* or sees horrible colour palettes. Always good for a second opinion on everything.
Digger was created in 1983 by Rob Sleath, one of the founders of Windmill Software, Inc. which produced nine quality games between 1982 and 1984, in the dawn of PC gaming. While completely outdated by today's standards (and even 90's standards), Windmill introduced some advanced techniques, and Digger had some of them.
Have you ever seen such colours on the C64? Mayhem in Monsterland was a brave attempt to bring a console style jump'n'run, modelled closely after Nintendo's and Sega's mascots, to the best-selling home computer of all time. While at the same time, paying homage to one of the iconic games of that system: Wizball.
The mid-80s were a good time for Activision in a creative sense. A good number of unusual titles which at the same time were highly professionally produced came out in '86 alone. One of them: Alter Ego.
When Sierra handed over the development of Space Quest V to Dynamix, they let appear the logo of their company's own brand in more or less hidden places in the game. On top of that, they integrated the logo of a real sponsor. The brand name of the American telecommunications company Sprint appears on the spaceship terminal after every intercom transmission. You can read here whether the outsourcing has affected the usual quality in any other way.
It's Fighting Fantasy time again! Well, Sci-Fi-Fantasy. The Rings of Kether are not magic artefacts to battle an evil sorcerer, but rather drug trafficking "rings". And that creature on the cover is a woman, by the way. She, at least, is defying all stereotypes. Bravo!
The large lettering of Chinese characters on the splash screen is pretty much the only thing that makes DIF-1 Laser Tank recognisable as a title from the Far East. With a good American publisher, the game would certainly have been much better known to Western audiences and might even have been a success there. In any case, the developer softstar – not to be confused with sunsoft – still exists on the market today.
What could lend itself better as source material for a jump'n'run game than the Looney Tunes? All the slapstick, coupled with cartoon graphics as it became possible on home systems in the early 1990s, what could go wrong? A lot, as Taz Mania illustrates.
Yeah, well, you kidnapped my family first, you bloated bastard! Creatures 2 – Torture Trouble not only demonstrated technical excellence as often found towards the end of a system's lifecycle, but also exhibited the fundamental difference between the then dying home computer ecosystems and the tightly corporately controlled game console world. We gave up a huge amount of freedom of expression when we made the latter win.
Have you heard of Cypherpunk? Yes, this is not a typo. Night/Shift is aimed at all those who don't feel comfortable around today's world, with surveillance tech everywhere. Appropriately, it is also nostalgic for past tech which was (so it claims) not used for evil yet. It even namedrops Speedball. This must be great, right?
We seem to be in a bit of a quality slump in the Fighting Fantasy line. Though it is not (just) the fault of the new writers. Freeway Fighter comes from series founder Ian Livingstone. His take on Mad Max has, unfortunately, not turned out as well as we could have hoped for.
Vertical shooters are considered to be a demanding genre and the modern type is overflowing with explosions and other graphical overkill. Unlike Genesis which offers a comparatively calm gameplay and allows the player advancing to later levels without breaking out into a feverish rush. The Game Boy's monochrome display is used to magically depict the gloomy surroundings.
...that everything you see here has been coded from the ground up? We're not using any generic Content Managament System - those things never fit any specific purpose anyway. The same goes for our forum which has even been released under a Free Software licence in its current incarnation.
So what is this site? To put it in the most simple way imaginable: It's a site about digital games. Not about the latest gaming news, but about the games themselves, and - as you've already surmised from the site's name - specializing in what's usually considered 'classic' these days. Of course, definitions of 'classic' differ widely. However, if you browse around a little, you'll find us covering pretty much everything (with varying intensity) from the earliest home systems (late 1970s) to the end of the last millenium.