Princess Zelda is back, in another installment of one of the most beloved gaming franchises of all time. The Wand of Gamelon has her picking up her sword and shield, rescueing her father and her boyfriend, both of whom got themselves kidnapped. Seriously, those guys are lucky to have her! A large number of levels which can only be passed with a lot of fighting and solving some puzzles wait for the player. As usual in the series. Yet, everybody hates the game which, on the other hand, hardly anyone has played.
Would you date this guy? Maybe not anymore after you've heard him talk about his conspiracy theories concerning school cafeteria food. Luckily, another 29 cover boys stand ready as well, just waiting to be picked. Because, you know, they have no standards and will go out with anyone. Girl's Club may not win a price for emancipated gender roles or avoid any other clichés. Yet, it does show that even 30 years ago, there were experiments performed beyond the then already established forms of video game entertainment.
You may think enough has been said about Rise of the Robots. Though in all honesty, I was very dissatisfied with my previous treatment of it. It was just restating popular, unreflected opinion. Not very useful, is it? The point now is not to excuse, not to defend. After all, it is an awful game. Nevertheless, it is not an intentionally awful game. So it does deserve some respect.
Awful lettering aside, this title screen actually represents the game it belongs to pretty well. In Arabian Nights, you can expect not just a magic carpet, but you will venture deep into a mine, meet flying enemies, underwater dangers… Though is it any good?
Eh… yeah, sorry about that. Believe it or not, the in-game graphics look much better. BadLands is the second sequel of the venerated Super Sprint. Graphically significantly improved (yes, really!) and set in a cool post-apocalyptic world, it should be great, right?
Another Mech game, but with a decidedly different focus. MechForce may not look all that spectacular, but around the turn of the decade (1980s/1990s), it was a sensational way to experience the tabletop without the requirements of physical space and much less financial investment. In fact, even without the blessing of an official licence, it's still the closest computer adaptation available.
MechWarrior 2 was a game which in the mid/late 1990s, pretty much everybody played. By virtue of being bundled not just in numerous compilations, but also with various pieces of gaming hardware – from joysticks to early 3D accelerators – it found its way into most PC gamers' homes. For a long time, the prospect of trying such a large game again felt daunting. Turns out my memories were misleading. The original game is actually rather on the short side. So I went on to the expansion. And now I'm in the middle of playing the final expansion/sequel which came from Activision (and which I'm going to give its own coverage at a later date). The fact alone that I'm still playing should tell you something about its enduring qualities.
Here we go again. Revisiting a game which, I fear, will not generate a huge amount of interest. Looking beyond graphics and rather slow input/output mechanism, Sherlock Holmes: Another Bow is really more attuned to today's player expectations than it was in 1985.
More HERCs? Indeed, Battledrome was the ugly duckling of the Metaltech line. Just that it never turned out to be a beautiful swan after all. It wasn't just different, but actually ugly. Maybe rightfully forgotten these days? No, even missteps deserve a record of their existence.
May not look like much these days, but back in late 1994/early 1995, this was considered quite impressive! Metaltech: EarthSiege was Dynamix'/Sierra's attempt to jump on (or stay on) the giant robot simulation bandwagon. As customary at the time, there is a completely useless outside camera view. Luckily, that's not all the qualities it offers
Staying within the adventure genre, Spider-Man is widely regarded as the finest hour of Scott Adams' ill-fated Questprobe series. This collaboration with Marvel came to an all too early end, unfortunately. Just imagine what such a licence would be worth these days!
Suit up and bring out the champagne! Not only do we celebrate our 22nd website anniversary today, but we mark it by beranmuden and myself teaming up and taking a dive into a game we both have in our collection: Leisure Suit Larry III: Passionate Patti in Pursuit of the Pulsating Pectorals. Hard to believe that I've been doing this half of my life by now…
wemr97dl fills a glaring omission in our database. Ten years ago, when I wrote about Joust, I covered the awful Atari 2600 version in detail, leaving the arcade original as a stub. Here is the game as it was originally intended.
Here is a ninja, and there will be carnage.
Our website's anniversary upcoming, we are going back to the roots. Balance of Power: The 1990 Edition was the very first game covered on the site. Along with three others, but my recollection is that it was actually the first review written. As this was 22 years ago, I do feel I have a bit more to say about it now. With age come new perspectives, new thoughts.
In 1997, Grand Theft Auto was released. Barely 25 years later, it has been ported to the Spectrum. Well, not quite. Rival Gangs probably comes as close as anyone will ever get, however. Enjoy!
It's been thirty years now since Cryo and Virgin released KGB. Has it really been this long? I remember reading the magazine reviews very well. I always found it a highly fascinating game. Highly fascinating until I give it a try again. Gameplay-wise, it's rather unwieldy, cumbersome. Yet, I return to it from time to time.
I don't think I need to say much more, do I? Diablo is a game everybody has played. For many, it was one of the first and most intense gaming experiences in their lives. But then, when this website was started, it was still quite new, and even back then we were celebrating the game's of yesteryear. What was current then can now be considered "good old".
That looks promising, to say the least, doesn't it? A pirate, treasure, a trap, an evil skeleton getting ready for a swordfight… what's not to like? The game, appropriately titled Traps 'n' Treasures, does deliver on what it promises. Apart from the in-game audiovisuals maybe. Also, it's actually rather brainy for a platformer.
A cesspool of iniquity full of hopeless characters, a metropolitan moloch covered with constant rain, a dystopian world choking on crime and corruption. Scenes like that are often quoted by the cyberpunk genre. But recently a series of extremely brutal and inexplicable murders went down. Can DreamWeb provide good food for the future-pessimistic player?