In 1992, the European Computer Trade Show let people take a look into the future of the game industry. While most of these games would seem to be a clear evolution of what already existed, a few decided to take advantage of the new technologies creating what, for some years, would be seen as the future: CD-ROM games. And among the very first was the mind challenging The 7th Guest.
What we have to remind ourselves of here is that at that time, almost no computer was equipped with a CD drive at all. Many did not even have a hard disk. Compared to a floppy disk, a CD could store about 500 times as much data.
Anyone who has done some serious maths will tell you that it can be quite magical. Even with the most basic of operations you can do some impressive tricks with astonishing results. It is that feeling of wonder you get, when you finish a long set of calculations that end up with surprising – simple but true – answers which makes people love mathematics. Just think of the flow of solving a problem, that single moment when everything fits together and you see all the connections, and you might know what I mean. And this magic moments is exactly what Junior Arithmancer is all about.
In the old, golden days, video games where thematically almost exclusively catering for a single target audience: male adolescents. Logically, some fantasy themes were recurrent: saving the earth and all of humanity or even the whole universe. Those were the goals and challenges of tomorrow's family men. Gaming having grown up, yesterday's youths are now confronted with reality. Those old dreams have been tainted as childish and the games industry now also delivers realism into the formerly well kept play rooms of today. One way of doing this apparently involves simulating every single job, no matter how absurd, and also every single every day activity, no matter how trivial, in a game. Resulting in increasingly obscure products in which the original ideas can hardly be recognized anymomre. Though even in the good old days, us heroes had to take a couple of collateral damage hits and, for example, resign ourselves to the role of a simple taxi driver. The implication being boring drives from A to B, where the highlight of the day is exchanging some gossip with the passengers. Unless, of course, it was Space Taxi.