Some genres lend themselves better to mobile platforms than others. Clearly, anything intensive can get problematic. Touchscreen only devices will certainly not force complex control schemes on their players. Apart from a generally changed life situation, this is one of the major factors in the rise of so-called casual games. Andor's Trail is a curious one on such an ecosystem.
Basically, it is a console style roleplaying game with Roguelike elements, such as randomized dungeons. As such, its scope is quite large; although it cannot even be finished yet, it can be played for weeks without having seen everything. Its core mechanic actually demands dedicated play sessions, but we'll come back to that later.
William Rieder describes his creation Bananoid quite fittingly as a ‘wall-block-paddle-pill game’ with which he wanted to demonstrate that MCGA graphics work on DOS machines. And that is exactly what you get, nothing more and nothing less: A nice looking Breakout clone – or as the name already implies rather one of Arkanoid. To some this might be actual proof that back in the late 80ies the capabilities of PC graphics were underused and underestimated (most DOS games of that era where still stuck in EGA or even CGA mode), to others it plays like one of the hardest games of its kind.