The House at the End of Rosewood Street is a game which has raised quite a few eyebrows with its players. It includes an interesting plot, it is stylistically well written, but it does not work as a game at all. I guess we agree this far?
Well, unless you have a very lose definition of what constitutes a 'game' and what is rather cumbersome work, I can fully agree with this. As with every work, something can come to fruition from it. However, the question to ask is, whether it is really worth it.
There are some themes which will always belong to the staples of fiction. Exploring a haunted house is one of such mainstays. Look around on this very website and you'll find numerous examples, ranging from good to bad. Today, I will discuss Transparent, a game whose protagonist arrives at such a house as part of a film crew, ready to take some preparatory photos. I guess – player motivation and backstory are largely absent, but this is really not much of an issue as you'll be drawn in soon enough and natural curiosity takes over.