The first strategy game I seriously played and loved was Dune II: Battle for Arrakis. Before that, I was absolutely not interested in this genre. I never found it particularly exciting to virtually push some combat units around on a map. But Dune 2 nevertheless cast its spell on me and has not let go of many of us to this day. A whole bunch of successors poured over the audience in the years that followed. However, these clones soon lost the appeal of the new. Perhaps I would have found these fresh ideas in other – less well-known – representatives of the genre back then. In search of such pearls, I enter the famous hexa fields of The Perfect General II.
The end of a system's commercial lifetime is usually frustrating. Other computers get all the fun while you get some sub-par ports. In retrospect, however, it is a fascinating period, because the few original development which still arrived can only really be critically evaluated in the luxurious position of hindsight. At the time, all of the remaining dedicated press as well as the remaining die-hard fans would praise every single release right to the skies, no matter what it was – just because there was a release! 20 years afterwards, the boiling blood has cooled down.
Well met traveller! Come closer to the fire and warm your frozen bones a little before you continue the journey through those icy planes. While we are waiting for the clouds to clear up, let me tell you a story about a golden age… a golden age of role playing.
You know there was this game called Dungeons&Dragons, which was to many the epitome of pen&paper role playing. Don’t worry if it means nothing to you, the only thing you actually need to know right now is that it is a very nerdy yet strangely compelling way to waste a couple of hours with some friends while pretending, that is imagining, to crawl around the eponymous structures in search of the hoard of said lizards.