Manual and box already catch the eye of the mystery fan, as – using a lot of dark colours – they summon up a story of magicians in parallel worlds, about magical portals and about a hub called Nietoom. The aura of the phantastic genre is there. The manual also helps understanding the game's starting screen. You find yourself in the bedroom of your late grandfather who, until his death, researched the location of this portal of worlds. The room is shown with a crooked horizon line and the player's avatar is actually nowhere to be seen. Maybe the now missing grandfather is supposed to be symbolic for a world in turmoil. In order to leave the room and to really start your task, you have to – as described in the manual – search the side of the screen until you find a door in the back of the viewpoint. It is only in the next room – the upper staircase of the mansion – that you can actually take a look at the protagonist: a youthful figure neatly dressed in a kind of dressing gown, sporting full, perfectly groomed hair. Though is this prissy grandson the character a Lucas Arts afficionado would like to identify with?
The Little Sister has always had it tough. The novel was released when the hard-boiled detective fiction was already on a downturn. Hollywood was moving away from it as well, so unlike all the previous Marlowe stories, it was not made into a film until twenty years later. At a time when Humphrey Bogart definitely wasn't available anymore. And it even lost its title, being called just Marlowe. Though make no mistake, don't even let the appearance of Bruce Lee on the cast list distract you – both the novel and the film are a little underrated.
The "Retro" Money-Making Machine
Alas, good old nostalgia! What is better than idling in a slightly melancholic mood while pondering the past? Almost anything was better in the good old days: Colours were more intense, one-liners smarter and verb lists longer. We were content with the little things. Who needed more than peeps, pixels and bizzareness?
Nowadays you can turn those nostalgic feelings into hard cash. At least if you can offer some familiar faces from back then too, which keeps you from getting lost in that flood of Kickstarters. Of course Ron Gilbert and Gary Winnick had no problems with that.