‘Pozor!’ the sharklike fish tries to warn me. But it’s already too late, the skull crashes on his goldfish friend and kills her. Time to restart the level and plan my steps more carefully. But before that I will take a break and tell you about this very unique puzzle game I am playing right now. Basically it’s an intriguing cross between Tetris, Soko-Ban and Boulder Dash. Oh and if you couldn’t already tell by the opening quote: It’s also from a smaller Czech indie developer. Therefore the fish only speak in Czech… fortunately with multilingual subtitles. Well, this does have a certain charm, doesn’t it?
The story of one of the unsung heroes of computer game design begins here: David Lester. His company, Impressions, made a name for itself in the mid-90s with some popular strategy games (mainly the Lords of the Realm and Caesar series). Though when that happened, most people who had followed their history up until that point were actually surprised, as in previous years, reception of their releases had been almost universally negative, so that it was actually surprising that they survived financially. Yes, better keep your expectations down for Merchant Colony.
Seas of Blood… this is going to be a tough discussion for me, because I have to admit this was the gamebook which I read/played more often than any other when I was a kid. Whether this was due to thematic preference, due to gameplay-related strengths or other aspects, we will probably find out. However, I cannot guarantee that I can stay objective at all times. Please excuse the occasional drift into nostalgia.