One of the major reasons cited as being the cause of the First World War was Imperial Germany's challenge to the British naval supremacy. Prestigiously large battleships had been built on both sides, and what would you build them for, if not to finally put them to their intended use? Which, ironically, didn't really happen all through the war, then, when both sides realised that losing such super expensive ships would constitute not just a military, but also a propaganda disaster. Still, there were a couple of encounters which, in the hands of Peter Turcan, got turned into this game.
Captain Verdeterre's Plunder is a humorous, very short game. The player takes over the role of the first mate on a sinking pirate ship. It is his task to save the most valuable treasures which are spread all over the ship.
And all that happens under the watchful eye and the sharp tongue of the titular captain who (surprisingly at first) is actually a rat. As it looks like, quite a greedy one at that, for (almost) nothing seems to be more important to him than getting the right sum out of it.
Seas of Blood… this is going to be a tough discussion for me, because I have to admit this was the gamebook which I read/played more often than any other when I was a kid. Whether this was due to thematic preference, due to gameplay-related strengths or other aspects, we will probably find out. However, I cannot guarantee that I can stay objective at all times. Please excuse the occasional drift into nostalgia.