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Indiana Jones and the Fate of Atlantis (1992)

Posted at 12:00 on September 27th, 2002 | Quote | Edit | Delete
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Feel free to share anything about Indiana Jones and the Fate of Atlantis (1992) here!
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Posted at 16:04 on April 17th, 2006 | Quote | Edit | Delete
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The story was not originally made for this game as it is said in the review, but for an Indiana Jones comic called "The Keys of Atlantis".

At a difference to Sam & Max, which similar because the creator of the comic worked on the game, the original is worse than the game. The game's story is a much improved version of the one of the comic which keeps all the important and interesting points.
Posted at 12:17 on April 26th, 2009 | Quote | Edit | Delete
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A very good game with only one logic error. Where does all the money come from which the planeflights to the locations cost?
I used the travel option very often to try out what happens when I use an item the "unusual" way and Indy never complained about the costs. ;)
Posted at 14:03 on April 26th, 2009 | Quote | Edit | Delete
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He sends the bill back to the university. You see, he is preparing for the next classes.
Posted at 17:40 on April 26th, 2009 | Quote | Edit | Delete
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Originally posted by Wandrell at 14:03 on April 26th, 2009:
He sends the bill back to the university. You see, he is preparing for the next classes.


I would fire somebody who sends me an several hundred dollar bill because he wanted to combine two objects with each other without an reason. ;)
Posted at 17:48 on April 26th, 2009 | Quote | Edit | Delete
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Firing him is not possible. He gets female students to his college (just look at the classrooms where he holds his lectures in the movies) - and that's a political necessity for any college. Obviously, they would lose a lot of public funding if they didn't reach their quota. So on the whole, it's probably better financially to pay for Dr. Jones' travelling escapades.
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Posted at 17:50 on April 26th, 2009 | Quote | Edit | Delete
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Thats a good point I ignored. Maybe because there wherent much female students in my classes. ;)
Posted at 10:00 on April 14th, 2024 | Quote | Edit | Delete
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I played through the opening act of Indiana Jones and the Fate of Atlantis (until finding the Lost Dialogue).

What I liked:
* Playable credits
* The irony of the book having been in Barnett College all along after travelling through half the world
* Really evil nazi antagonists
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Posted at 10:15 on April 14th, 2024 | Quote | Edit | Delete
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What I didn't like:* Way too much travelling. People keep saying it's "like a movie". No, it isn't. No movie would have this location hopping, just to have a single dialogue or find one object.* Wonky cause and effect. Suddenly, the guy is frozen, because...?* The percentage of expository dialogue AND puzzles relying on dialogue is much too high.

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Posted at 10:18 on April 14th, 2024 | Quote | Edit | Delete
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Also, why doesn't Indy report the body to the authorities?? He just loots the dig site and moves on?? Hello, what a maniac?? The guy has a family surely??I can't get over this terrible scene

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Posted at 10:21 on April 14th, 2024 | Quote | Edit | Delete
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For a game which overall is supposed to be serious in its tone (in a pulp way), this felt completely out of place.

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Posted at 10:24 on April 14th, 2024 | Quote | Edit | Delete
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In all fairness, I do think later sections of this game flow better than the opening.There's a lot of good stuff in there that I had forgotten about.And while the back-and-forth might not be great, I do like a game in which you travel to many different locations. To me, that's what an adventure is all about really.

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Posted at 10:45 on April 14th, 2024 | Quote | Edit | Delete
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like the world traveling in The Riddle of Master Lu. It really felt like going to a different place. So far in Indy, the Azores may as well have been another district of his home town.

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Posted at 10:50 on April 14th, 2024 | Quote | Edit | Delete
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The Azores aren't very fleshed out no, but I do like the look of it!Combined with all the other locations you get to visit through out the game, I do feel like it's a grand adventure where you get to travel the world, which is cool.

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Posted at 10:50 on April 14th, 2024 | Quote | Edit | Delete
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Another thing for the like list: each person has its characteristic animations. Such as Kerner's hand going through his hair. Sophia turning away with her arms folded. Little touches which do wonders.

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Posted at 08:05 on April 15th, 2024 | Quote | Edit | Delete
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I'm playing the so-called "talkie" version for the first time in my life. Wow, those comedy accents!

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Posted at 10:27 on April 15th, 2024 | Quote | Edit | Delete
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yeaaaaaaaaaahhhhh. I have a tough time with this game. I kind of set it down after a lot of poor design stuff. It is one of the biggest adventure games that just never clicked for me for a whole lot of reasons and it really does confound me as to why it is perceived as a classic.

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Posted at 12:50 on April 15th, 2024 | Quote | Edit | Delete | Delete Attachment
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Based on recommendation of @console , I'm trying the wits path. First approach to find a random guy in Monte Carlo: hang out in front of a random hotel until he shows up. Right. I thought there was a Hollywood screenwriter involved? Next, a repetion of the Monkey Island finding-the-swordmaster puzzle. A camel chase. A car chase. Is this really the "wits" path? But then, how the eyes get used to the dark dig site: pure genious.

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Edited by Mr Creosote at 12:50 on April 15th, 2024
Posted at 13:26 on April 15th, 2024 | Quote | Edit | Delete
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For me, the digsite is the best puzzle of the whole game. Also great (and different) in Fists + Teams path.The darkness thing gets repeated one more time btw. But won't tell when.

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Posted at 13:28 on April 15th, 2024 | Quote | Edit | Delete
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btw, the empty chest upstairs, in this room, is really disappointing. (or does it get populated at some random seed?)

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