Anno 1602 is a classic city building sim. You're founding a settlement in a world of islands, and develop it by providing space to live and necessary goods to the citizens. In mission mode, you have to fulfill single tasks, but in free play, it's your final goal to beat your opponents from the surrounding cities to achieve sovereign rule over the islands. At the beginning, you choose a appropriate island to found your first settlement. Right from the start, you have to deliver basic goods to your people.
Imagine the beginning of a great adventure: You are standing in a forest. The sky is blue, the sun is shining and the wildlife is wandering about. There is a guy named Jack, Steve or Brat next to you, who will turn out to be an invaluable source of information, for he is The Guide. With great foresight you brought a set of tools along, so you can start right away. What will it be? Do you want to start digging, to search for valuable ores and treasure caves? Or do you want to attack that slime creature that is coming closer, in the hope that it will drop some valuables? Or how about building a base, maybe a log cabin, first? All of this is possible in Terraria, an open-world 2D platformer, that combines the fun of exploration, fighting and building in one game.
Seas of Blood… this is going to be a tough discussion for me, because I have to admit this was the gamebook which I read/played more often than any other when I was a kid. Whether this was due to thematic preference, due to gameplay-related strengths or other aspects, we will probably find out. However, I cannot guarantee that I can stay objective at all times. Please excuse the occasional drift into nostalgia.