The universe of good computer game ideas may be large, but it is nowhere infinite. Ingenious ideas don't grow on trees, but they are rather rare like pearls. So it is not surprising that programmers – and those who wish to become one – often fall back to trusted and tried concepts instead. When one's own creativity is added to it, the original hopefully turns into an original clone. In this gaming universe, one well known means of transport is Space Taxi, which inspired a number of clones.
First came Midwinter… and then the dissolution of the Soviet Union. Whether you see a causality in this sequence of events or not – the illegitimate child of these two followed soon enough, and it was called Ashes of Empire. From the (at the time very much current) situation of the former Soviet Union, the game takes its scenario: A large country, a major military has collapsed under its own economic weight. Its former republics are plunging into anarchy, and not the good kind. Armed former military units, now turned into modern-day highwaymen, are roaming the countries, leaving a trail of fear and suffering among the already poor and underfed population whereever their aimless plundering takes them. Only some local administrative structures can still uphold at least a bit of order.
Life simulation games have a special charm: On the one hand you go through your motions from day to day, on the other hand you want to escape it by having a go at the motions of someone else. So, you kind of ask yourself what it would be like to replace your daily routine with a more exciting one from somebody else. And that is the crucial point of the genre: Is the virtual life different enough to entertain you? Has it got enough distractions to offer, at least for a short while? For Space Jobs the answer is clearly no. Because although shows signs of some promising attempts, they get lost in a maze of advertisements, half-done ideas and programming bugs.