Micro Machines 2: Turbo Tournament (Micro_Machines_2_Turbo_Tournament_Manual.7z)

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bartcore16384:
I liked the game very much back then. Started with the Amiga version of MM1 and loved being able to design my own levels. =)
RoboCop:
Micro Machines was my favourite game for my Mega Drive and I was delighted Codemasters made a PC version with the Construction Kit - like they had for MM '96 Edition, which was only released for the Mega Drive in the PAL Region.
Herr M.:
Originally posted by Mr Creosote at 09:16 on August 23rd, 2015:
Would you still have some of those courses by any chance?

Sadly I lost the majority of them in a system crash. :( I think I have a couple of tracks I did after that, but it will take some file digging.

Mr Creosote:
Originally posted by Herr M. at 08:19 on August 23rd, 2015:
Yet the track editor was very cool stuff and one of the things I used the most, just for the kicks of creating weird racing machines and even weirder racing enviroments. ;)

Would you still have some of those courses by any chance? I'm thinking about making mine and Tapuak's old ones available just for laughs ;)

Herr M.:

As much as I hated the tougher levels of MM1, I still liked it a bit better than MM2. I can't tell you exactly why, but MM2 just wasn't all that interesting to me. I had heard lots of good things about it, but when I sat down and played it, I was kind of disappointed. One of the reasons could be that MM1 was much more straightforward: You just hit start and off you go. Also the campaign mode, as tedious and repeptitive as it might have been, felt a lot more satisfying to me. Although I never made it to the final levels, I always thought that there were more than enough tracks you could give a try anyways.

Yet the track editor was very cool stuff and one of the things I used the most, just for the kicks of creating weird racing machines and even weirder racing enviroments. ;)

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