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Super Cars

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Magnetic Fields / Gremlin Graphics 1990
Genre: Sport, Action
Rating: 4/6
Licence: Commercial
System: Amiga

Racing games weren't always in pseudo 3D. For instance, there were Sprint and Super Sprint (which was never ported to the Amiga, but that's a story for another day). Super Cars is a home-computer-original variant of the same idea, and quite a good one.


Super Castlevania IV

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Konami 1991
Genre: Action
Rating: 3/6
Licence: Commercial
System: SNES

I recall this one receiving lots of attention, after all this is one of those games made to show what the SNES was capable of. And really it tries to show off a lot, while at the same time tries to keep being a Castlevania game.


Super Jeopardy!

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GameTek 1991
Genre: Puzzle
Rating: 3/6
Licence: Commercial
System: PC

Jeopardy, almost all of us know what it is, and play it with ourselves almost nightly along with the TV. So when I saw this at a thrift store for a couple dollars I thought: Why not? The game game on a 3.25" floppy disk with a handy little install manual. It supported on-board sound as well as four graphics modes: CGA, EGA, MCGA, and VGA. For a game from 1991 the colors are absolutely EYE POPPING, they all mixed so well together and gave me a very immersive feeling, almost as if I was in front of my TV watching it.


Super Mario Land

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Nintendo 1989
Genre: Action
Rating: 4/6
Licence: Commercial
System: Game Boy

Besides Tetris, Super Mario Land likely belonged to the basic repertoire of most Game Boy players. The main character is the trade mark of the Nintendo corporation, distinctively the "plumber" Mario, who is on a quest for the kidnapped princess Daisy in order to free her. Obviously, the designers rather concentrated on tradition than on innovation when they constructed this background story.


Super Mario Land 2: 6 Golden Coins

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Nintendo 1992
Genre: Action
Rating: 4/6
Licence: Commercial
System: Game Boy

As I am sitting down to write this review I start of with a seemingly good idea – which turns out to be horrible. I take the sentence ‘Super Mario Land 2 is a game’ and rewrite it over and over, adding a little detail each time. While the eighth or ninth iteration shapes up rather nice, it becomes really repetitive. What bothers me even more though, is that I say absolutely nothing about how I feel about the game at all. For some games this might be a good way to review them, but it seems really inadequate for this one. Maybe because when you have played a game for such a long time, talked with so many people about it, the game becomes more than the cartridge itself. The technical details might still be interesting, and maybe there is a thrilling essay about how fluid the animations are, or about the really creative level design in it, but I realise that I am not the person to write those, because I am far too biased. It is one of my all time favourite video games after all. So my mind starts wandering and I am thinking back at all those precious moments I shared with it…


Super Metroid

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Nintendo 1994
Genre: Action
Rating: 5/6
Licence: Commercial
System: SNES

At first: this game is no remake of the NES classic "Metroid". It is true that it takes place at the same locations especially at the beginning, but it is several years later than part 1 and 2.


Super Offroad

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Tradewest 1992
Genre: Action
Rating: 3/6
Licence: Commercial
System: SNES

Super Offroad is a very simple racing game. With a jeep you drive against three opponents (alternatively another human player amongst them) on tracks each sized exactly one screen. Appropriate to the name the terrain is covered with mud, hills and rocks.


Super Sprint

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Atari Games / Electric Dreams 1986
Genre: Sport, Action
Rating: 3/6
Licence: Commercial
System: Atari ST

Finally - the classic when it comes to top-down racers. You'll find exactly the same elements as in the later imitations. Namely: Fast and simple racing round courses which stretch exactly across the screen and randomly appearing power-ups which can be picked up by driving over them. In this case, the latter consist of bonus points and wrenches. Wrenches can be used to tune your car (motor, tires, you name it) - another standard feature.


Super Street Fighter II Turbo

SuperStreetFighterIITurbo01.png
Gametek 1996
Genre: Action
Rating: 1/6
Licence: Commercial
System: Amiga

The final Street Fighter II game on the Amiga did not come from U.S. Gold. And, wow, does it look amazing! Is there some hope, finally? Gametek took a consistent route of dropping support for legacy systems: the game has to be HD installed; without a gamepad connected, you cannot even start it, so put your regular single-button joystick to the side. They meant business! Right?


Super Street Fighter II: The New Challengers

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Capcom 1994
Genre: Action
Rating: 4/6
Licence: Commercial
System: SNES, Amiga (AGA)

Definitely a true classic - it's the one and only fighting game. I decided to review this part of the series because somehow it brought the 2D-fighting game to perfection. Some years after the quite amateurish slot-machine game 'Streetfighter' the second part appeared for every existing computer system, even for the then already aged C64. After a short time the 'Turbo'-version came out and also the 'SuperStreetfighter II'-version, which I'm going to review here.



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