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Mindscape 1990
Genre: Sport, Simulation
Rating: 5.3/6
Licence: Commercial
System: PC

'Stunts' is a great and very action-packed racing simulation. You don't race against a bunch of other drivers but instead your main goal is to survive the numerous stunts each track has to offer, although you can still compete against a computer controlled car.

Sunday Afternoon

Christopher Huang 2012
Genre: Adventure
Rating: 2/6
Licence: Freeware
System: Interpreter

Many things are considered clichés in the text adventure genre. Every once in a while, a game comes along which embodies so many of these clichés that it is almost not imaginable that it is not supposed to be a meta satire. Sunday Afternoon is such a game. It stumbles from one cliché into the next one with an earnestness that is hard to interpret. Until, at least in one small occasion, it gives things a small ironic spin.

Sunny Shine - On the Funny Side of Life

Rainbow Arts / Philip Morris 1990
Genre: Adventure
Rating: 0/6
Licence: Commercial
System: Atari ST

Mr Creosote Today we'll talk about Sunny Shine - On the Funny Side of Life (which, despite its English title, is in German). This game has been mentioned on the Spieleveteranen Podcast as one of the games which Boris Schneider-Johne produced during his time at Rainbow Arts. He said (translated by me): "It's not worth searching the Internet for this game and to start up an emulator. I can't stress this enough!" Of course, as fanatical fans of promotial games, we can't do him that favour...

Sunset Riders

Konami 1993
Genre: Action
Rating: 4/6
Licence: Commercial
System: SNES

Yeehaw, cowboy!

You are one of four bounty hunters in the old Wild West, hoping to earn a decent living by shootin' some bad guys. Well, you're going to get your chance...

This game is a conversion from an old arcade game re-done for the SNES. That more or less says everything about the good and bad sides:


Think!Ware Development 1991
Genre: Puzzle
Rating: 3/6
Licence: Freeware
System: PC

A computer themed boulder dash clone. Can be very frustrating to learn the moves, and very frustrating in level design, but is very rewarding when you 'solve' a level. Helpfully, levels can be skipped, so you can avoid that puzzle game 'brick wall'. Another helpful feature is that levels are not time limited. Original Boulder Dash, I am looking at you.

Super C

Distinctive Software 1990
Genre: Action
Rating: 5/6
Licence: Freeware
System: PC

Super C for DOS is a conversion of the arcade run-n-gun game, Super Contra. The reason for the abbreviation in the title not completely certain and is a subject of various discussions over the years.

Super Cars

Magnetic Fields / Gremlin Graphics 1990
Genre: Sport, Action
Rating: 4/6
Licence: Commercial
System: Amiga

Racing games weren't always in pseudo 3D. For instance, there were Sprint and Super Sprint (which was never ported to the Amiga, but that's a story for another day). Super Cars is a home-computer-original variant of the same idea, and quite a good one.

Super Castlevania IV

Konami 1991
Genre: Action
Rating: 3/6
Licence: Commercial
System: SNES

I recall this one receiving lots of attention, after all this is one of those games made to show what the SNES was capable of. And really it tries to show off a lot, while at the same time tries to keep being a Castlevania game.

Super Jeopardy!

GameTek 1991
Genre: Puzzle
Rating: 3/6
Licence: Commercial
System: PC

Jeopardy, almost all of us know what it is, and play it with ourselves almost nightly along with the TV. So when I saw this at a thrift store for a couple dollars I thought: Why not? The game game on a 3.25" floppy disk with a handy little install manual. It supported on-board sound as well as four graphics modes: CGA, EGA, MCGA, and VGA. For a game from 1991 the colors are absolutely EYE POPPING, they all mixed so well together and gave me a very immersive feeling, almost as if I was in front of my TV watching it.

Super Mario Land

Nintendo 1989
Genre: Action
Rating: 4/6
Licence: Commercial
System: Game Boy

Besides Tetris, Super Mario Land likely belonged to the basic repertoire of most Game Boy players. The main character is the trade mark of the Nintendo corporation, distinctively the "plumber" Mario, who is on a quest for the kidnapped princess Daisy in order to free her. Obviously, the designers rather concentrated on tradition than on innovation when they constructed this background story.

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