Welcome to The Good Old Days!

Editorial Staff

Mr Creosote

Website founder. Likes adventure and strategy games. Enjoys perfection, but cannot help finding the fly in the ointment. Has a weak spot for the obscure and loves the beauty of imperfection.

Herr M.

Longtime contributor and verbose commentator. Loves Roleplaying Games, Adventures and Puzzle Games. Gets strangely nostalgic when he enters a DOS prompt, hears a Gameboy *ding* or sees horrible colour palettes. Always good for a second opinion on everything.

LostInSpace

Played together with his little brother cute Nintendo games and gambled undercover Wolfenstein and Larry on the PC. But real nostalgic feelings only come up with the C64 and 8-bit consorts. Passion for everything that is cyberspaced, fun and fast.

Featured User

BootSector

If you want to know every little detail about a game, BootSector is your man! He loves to deep-dive into a game's development history as well as its intrinsic gameplay to provide well-rounded coverage.

Review Highlight: MegaZeux

MegaZeux is not a game in the strictest sense of the term; it describes itself as "a game system which allows you to play almost limitless worlds". This type of program is more commonly referred to as a "game maker" and it couples together a ready-made adventure-esque game engine with a level editor and scripting language in a single user-friendly package. The killer-feature is not the game play that it provides but the ability for end users to create their own games and other content on top of it without the need for advanced programming or, optionally, any programming at all. This is not unique or even original with respect to this particular title but, arguably, MegaZeux is better than most of its contemporaries and has its own unique points of interest that make it noteworthy.

What's New?

2024-06-01

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Another one of these extremely obscure games from the past which very few remember and even fewer have any nostalgia for. Safe to assume that this one will remain at the bottom of the pageview statistics. Though that is one of the nicest things about doing this for no commercial interest at all: it doesn't matter. Those who want to have a look, enjoy Intrigue!

Mr Creosote

2024-05-25

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A title screen in full, ugly CGA glory. Thankfully, the game itself uses a different, much more pleasant screenmode. Which, in a game such as Empire: Wargame of the Century, is a necessity. It lies in the nature of strategic wargames to have their players staring at hardly changing maps for hours and hours.

Mr Creosote

2024-05-18

Spoiler: the encounter with the Bone Demon is indeed a memorable one. It is, however, the only demon in a book called Demons of the Deep. What a fraud! Balancing it out, there are a couple of other quite spectacular encounters with non-demonic creatures to be found. Even if not particularly consistent in its theme, individual scenes will certainly stick to my mind.

Mr Creosote

2024-05-14

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Here is our attempt to be totally up-to-date. Galastrad has been out for only few days. To be on top of recent development, we even shifted our regular schedule. Good thing that you're subscribed to our RSS feed, so you've caught this unusual Tuesday addition!

Mr Creosote

2024-05-04

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Galleons of Glory: The Secret Voyage of Magellan. Never heard of it? As a total addict of any "new world exploration" type game, I had to fill this knowledge gap, obviously. This one was easy to get into, unlike certain… ahem… other games which may or may not appear in this place at a later point.

Mr Creosote

2024-04-27

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Which year has this been released? Any guesses? No, no, no. The correct answer is: 1989. Double Dunk is a very late entry to the Atari 2600 library. How much care would you assume has been put considering the small remaining market? Surprise, it's quite a decent one. Not up to the technical standards of the time, but with good ideas and well playable.

Mr Creosote

2024-04-20

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Sentient Software, probably a typical American garage company – or a start-up, as we would call it today – was founded solely for the purpose of publishing the text adventures produced by owner Michael Berlyn himself. Reportedly already addicted to science fiction literature as a teenager, the game he first published, Oo-Topos, was naturally also from this genre.

LostInSpace

2024-04-13

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Into the mine, out of the mine. Descent 2 repeated the original game's formula with very few changes. I remember being quite annoyed by it at the time. Time passes, I got older and more forgiving. The game not being all that expensive anymore may help as well. You should play it!

Mr Creosote

2024-04-06

You're about to embark on an epic journey through several kingdoms. On a mission of no less than to save the whole world. But, you know, as the main evil henchman says at the end, himself and the hero are not that different. Yes, it's a huge bag of trite clichés. Though presented in a self-aware, ironic way. At its core, Xeonjia: Ice Adventures a humble, entertaining game.

Mr Creosote

2024-03-30

Appointment with F.E.A.R. took me a longer time than usual. With more sections than your normal book and no less than four mutually exclusive paths inside, plus a mechanic which makes parts of the solution impossible to brute-force, it is no wonder in retrospect. The surprising thing about it: I felt entertained the whole time!

Mr Creosote

About

Did you know...

...that The Good Old Days is one of the oldest sites of its type which is not only still online, but also still active? We've seen many other sites and people come and go, but always prevailed. The ups and downs of our history are documented in their own article.
So what is this site? To put it in the most simple way imaginable: It's a site about digital games. Not about the latest gaming news, but about the games themselves, and - as you've already surmised from the site's name - specializing in what's usually considered 'classic' these days. Of course, definitions of 'classic' differ widely. However, if you browse around a little, you'll find us covering pretty much everything (with varying intensity) from the earliest home systems (late 1970s) to the end of the last millenium.

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