Ah, Simon's Quest.
In many people's eyes an inferior sequel to its predecessor, but is it really inferior? I think the game, despite being quite difficult to figure out, has a nice charm to it. Instead of going on a path from A to B, you now traverse the world in a less linear fashion. It's still a reasonable amount of linear, but the game does have quite a way of making sure you take your time talking to everyone. At the end of the day that is the only way in which you can get all the items you need to complete the game.