Sometime, the time is just right. In 1984, along with its contemporary Elite, The Lords of Midnight broke completely new ground. To really understand how revolutionary it felt, you have to take yourself back to the computer gaming world of the early 1980s. The video game console market had just crashed. Somewhat affordable computers were slowly making their way into people's homes (hence "home computers"), but gaming-wise, the formulae inherited from the arcades and already imitated by said failed game consoles were still the norm: simplistic twitch gameplay, usually on a single or few screens. The only thing added in home computer context was the occasional puzzle or board game, ported over straight from the physical world. And then, out of nowhere, these new games came along.
In the history of CRPGs, the Wizardry series should give every old school gamer a chill of ecstasy. The series began already in the early 80s and ended only in 2001 with Wizardry 8: Destination Dominus, but under licence, it has multiple further spin-offs. like Wizardry Online, primarily in Japan until the year 2012. An icon of game design called D. W. Bradley created the huge worlds of Wizardry V: Heart of the Maelstorm (1988), Wizardry VI: Bane of the Cosmic Forge (1990) and finally Wizardry VII: Crusaders of the Dark Savant (1992) for the company Sir-Tech before jumping ship and founding his own software company. D. W. Bradley even surpassed himself and created the (in my view) only legitimate successor to Wizardry 7, namely Wizards and Warriors, already one year before Wizardry 8.
Well met traveller! Come closer to the fire and warm your frozen bones a little before you continue the journey through those icy planes. While we are waiting for the clouds to clear up, let me tell you a story about a golden age… a golden age of role playing.
You know there was this game called Dungeons&Dragons, which was to many the epitome of pen&paper role playing. Don’t worry if it means nothing to you, the only thing you actually need to know right now is that it is a very nerdy yet strangely compelling way to waste a couple of hours with some friends while pretending, that is imagining, to crawl around the eponymous structures in search of the hoard of said lizards.