In the year of 2453, the secret organisation SAROS (Search And Research Of Space) tasks an undercover agent to destroy the Arcadian supercomputer. Without this central "brain", the Arcadians will be helpless zombies who cannot exert their power over Earth and its space colonies anymore. In the disguise of an space trader, the player takes over the agent's role in order to liberate mankind from its oppressors.
This game is based on the role-playing book of the same name published in the year 1985, which was ported as an Adventure game to the C64 by the Englishman Stefan Ufnowski a year later, and shortly after was ported to all other home computers under the label U.S. Gold.
Frank Herbert's Dune is one of the best known pieces of fictional literature - beaten only by the bible and a few others. Millions of people have read it and even those who didn't at least know the name because they've seen the movie, they've just heard of it somewhere or they've played one of the computer games.
Dune 2 (and the identical Dune 2000) are the best known of those. And they're also said to be the better part of the 'series'. In many cases the second part of a series is better than its 'ancestor'. But is it really a series? Let's have a look on how these different games came into existance.
Almost everybody must have started their motorised career with toy cars, i.e. bigger or smaller models of the real ones. Names like Matchbox, Majorette or Hot Wheels will sound familiar to most. All of these cars come approximately at the same size, approximately that of a matchbox, but still, there are a couple of exceptions, like the Micro Machines: Cars specialising in extreme miniaturisation.